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Jammit genesis
Jammit genesis








  1. #Jammit genesis full
  2. #Jammit genesis password
  3. #Jammit genesis license
  4. #Jammit genesis free

Seven different streetball games: Sweat, 1-on-1, 2 Hot, Poison, Slams Only, in-2-it and Frenzy.

jammit genesis

"The Slam Cam" - get up-close-and-personal as players drive the lane. Or else you'll watch yourself getting faced on our exclusive Slam Cam. Put some money down, talk a little trash, then walk the walk.

#Jammit genesis license

Get past our three asphalt warriors, and we'll send you to meet the judge, and you'd better bring your license to drive. And way more attitude - and altitude - than you'll ever find in the so-called pros. Step onto one of five stylin' courts, and the air show begins. Don't even think of looking for an official - in this game, it's jam-or-be-jammed - and great D leaves the opposition gasping. The rules are set by the Judge and differ with each playthrough, and the wager is set at $3,000 (the player's entire pot at this point).Whiners, better give this game a miss, 'cause Jammit's the closest thing you'll ever find to real street hoops. The player faces the Judge, a fast and aggressive opponent, at the Palace, his home court. The Judge: This mode is played in single-player games after winning all of the other modes.First player to 21 points wins, but if the player attains a score of exactly 13 or 20 points, the player's score is reduced by 10 points. The ball is back in play after the throw, and anyone can take it.

#Jammit genesis free

After each basket, the scoring player gets a free throw.

  • Cutthroat: This mode is only played in single-player games.
  • Two hot spots move around on the court, and shots can only be made when standing on a hot spot. There are two balls and no outs after making a shot.
  • Frenzy: A one-on-one free-for-all with no fouls.
  • Two hot spots move around on the court making a shot while standing on the hot spot is worth double the points.

    jammit genesis

  • In 2 It: A one-on-one round with fouls enforced and winner's outs.
  • Only slam dunks count in this mode all other shots miss.
  • Slams Only: A one-on-one round with no fouls and winner's outs.
  • First player to 21 points wins, but if the player attains the "poison" score of 20 points, the player's score is reduced by 10 points.
  • Poison: A one-on-one round with fouls enforced and loser's outs.
  • A "hot spot" (a large X) moves around the court making a shot while standing on the hot spot is worth double the points.
  • 2 Hot: A one-on-one round with fouls enforced and loser's outs.
  • Sweat: A more intense one-on-one round with no fouls and winner's outs (the player retains possession of the ball after scoring).
  • 1 on 1: A normal one-on-one round with fouls enforced and loser's outs (the opposing player gets the ball after scoring).
  • In single-player games, the order in which the modes are played varies somewhat depending on which character is selected, though they all start with 1 on 1 and end with the Judge. There is also a demo mode where two computer-controlled opponents play any mode (except Cutthroat). In two-player games, two players choose different characters, any play mode (except Cutthroat), and any court (except the Palace and the Cutthroat Court).

    #Jammit genesis password

    There is a password system for continuing. After completing all of the modes, the player faces the Judge, a difficult opponent who chooses his own set of rules. When an opponent is defeated, the player proceeds to the next play mode, which has different rules, and wagers against another opponent.

    #Jammit genesis full

    The player can choose to wager the full amount to defeat the opponent in only one game, which causes the opponent plays more aggressively, or to wager only $100 or $200.

    jammit genesis

    The player starts with $300 to wager against an opponent with the same amount, with matches continuing until one contestant is out of cash. In single-player games, the player chooses a character and progresses through eight different play modes. Players become fatigued as the game goes on, but they can energize by "pumping up" three times a game by pausing the game with START and selecting "Pump Up." Some play modes allow fouls, but others give the fouled player a free throw. Players move around the court with the D-Pad. Players can play as Chill, who has the best defense near the basket and the best slams Roxy, who is the best long shooter because of her high jump height or Slade, who is the fastest player. Jumping close to the basket changes the view to the "Slam Cam," a zoomed-in view that highlights slam dunks. Shots from outside the painted line are worth two points any other shot is worth one point. Matches are held on street courts with a single basket, and they are all played up to a certain score, with no timer. The game is a one-on-one basketball game starring several fictional street-smart players.










    Jammit genesis